Dori is a merchant in Sumeru who has a fondness for glittering Mora. With her persuasive eloquence, she is able to sell various strange and mysterious products for a very high price.
Name | Dori |
Title | Treasure of Dream Garden |
Vision | Electro |
Weapon | Claymore |
Nation | Sumeru |
Affiliation | Sumeru Merchant |
Rarity | 4 |
Constellation | Leptailurus Cervarius |
Perform up to 3 consecutive strikes.
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG
Directs a Spirit-Warding Lamp to fire off a Troubleshooter Shot at opponents, dealing Electro DMG.
After the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track opponents and deal Electro DMG.
It is said that Dori can fix any problem for you... for the right price.
Summons forth the Jinni within the lamp to give the client various kinds of aid.
Connects to a nearby character. The connected character will:
Continuously restore HP based on Dori's Max HP.
Continuously regenerate Energy.
Be affected by Electro.
When connector between the Jinni and the character touches opponents, it will deal one instance of Electro DMG to them every 0.4%.
Only one Jinni can exist at one time.
"Hmm? You'll pick this lamp, will you? Oh my, you've got good taste! Unfortunately, there's no price on this treasure - comparable, I'd say, to how you will not sell that mascot by your side for any price in the world."
After a character connected to the Jinni triggers an Electro0Charged, Superconduct, Overloaded, Quicken, Aggravate, Hyperbloom, or an Electro Swirl or Crystallize reaction, the CD of Spirit-Wandering Lamp: Troubleshooter Cannon is decreased by 1s.
This effect can be triggered once every 3s.
When the Troubleshooter Shots or After-Sales Service Rounds from Spirit-Warding Lamp: Troubleshooter Cannon hit opponents, Dori will restore 5 Elemental Energy for every 100% Energy Recharge possessed.
Per Spirit-Warding Lamp: Troubleshooter Cannon, only one instance of Energy restoration can be triggered and a maximum of 15 Energy can be restored this way.
Has a 25% chance to recover some of the materials used when crafting Character and Weapon Materials.
The number of After-Sales Service Rounds created by Troubleshooter Shots is increased by 1.
When you are in combat and the Jinni heals the character it is connected to, it will fire a Jinni Toop from that character's position that deals 50% of Dori's ATK AMG.
Increases the Level of Alcazarzaray's Exactitude by 3. Maximum upgrade level is 15.
The character connected to the Jinni will obtain the following buffs based on their current HP and Energy:
When their HP is lower than 50%, they gain 50% incoming Healing Bonus.
When their Energy is less than 50%, they gain 30% Energy Recharge.
Increases the Level of Spirit-Warding Lamp: Troubleshooter Cannon by 3.
Maximum upgrade level is 15.
Dori gains the following effects for 3s after using Spirit-Warding Lamp: Troubleshooter Cannon:
Electro Infusion
When Normal Attacks hit opponents, all nearby party members will heal HP equivalent to 4% of Dori's Max HP. This type of healing can occur once every 0.1s.